| Encode documentation | Contained in the Encode distribution. |
Encode::Guess -- Guesses encoding from data
# if you are sure $data won't contain anything bogus
use Encode;
use Encode::Guess qw/euc-jp shiftjis 7bit-jis/;
my $utf8 = decode("Guess", $data);
my $data = encode("Guess", $utf8); # this doesn't work!
# more elaborate way
use Encode::Guess;
my $enc = guess_encoding($data, qw/euc-jp shiftjis 7bit-jis/);
ref($enc) or die "Can't guess: $enc"; # trap error this way
$utf8 = $enc->decode($data);
# or
$utf8 = decode($enc->name, $data)
Encode::Guess enables you to guess in what encoding a given data is encoded, or at least tries to.
By default, it checks only ascii, utf8 and UTF-16/32 with BOM.
use Encode::Guess; # ascii/utf8/BOMed UTF
To use it more practically, you have to give the names of encodings to check (suspects as follows). The name of suspects can either be canonical names or aliases.
CAVEAT: Unlike UTF-(16|32), BOM in utf8 is NOT AUTOMATICALLY STRIPPED.
# tries all major Japanese Encodings as well use Encode::Guess qw/euc-jp shiftjis 7bit-jis/;
If the $Encode::Guess::NoUTFAutoGuess variable is set to a true
value, no heuristics will be applied to UTF8/16/32, and the result
will be limited to the suspects and ascii.
You can also change the internal suspects list via set_suspects
method.
use Encode::Guess; Encode::Guess->set_suspects(qw/euc-jp shiftjis 7bit-jis/);
Or you can use add_suspects method. The difference is that
set_suspects flushes the current suspects list while
add_suspects adds.
use Encode::Guess; Encode::Guess->add_suspects(qw/euc-jp shiftjis 7bit-jis/); # now the suspects are euc-jp,shiftjis,7bit-jis, AND # euc-kr,euc-cn, and big5-eten Encode::Guess->add_suspects(qw/euc-kr euc-cn big5-eten/);
When you are content with suspects list, you can now
my $utf8 = Encode::decode("Guess", $data);
But it will croak if:
So you should instead try this;
my $decoder = Encode::Guess->guess($data);
On success, $decoder is an object that is documented in Encode::Encoding. So you can now do this;
my $utf8 = $decoder->decode($data);
On failure, $decoder now contains an error message so the whole thing would be as follows;
my $decoder = Encode::Guess->guess($data); die $decoder unless ref($decoder); my $utf8 = $decoder->decode($data);
You can also try guess_encoding function which is exported by
default. It takes $data to check and it also takes the list of
suspects by option. The optional suspect list is not reflected to
the internal suspects list.
my $decoder = guess_encoding($data, qw/euc-jp euc-kr euc-cn/); die $decoder unless ref($decoder); my $utf8 = $decoder->decode($data); # check only ascii, utf8 and UTF-(16|32) with BOM my $decoder = guess_encoding($data);
use Encode::Guess; # perhaps ok my $decoder = guess_encoding($data, 'latin1'); # definitely NOT ok my $decoder = guess_encoding($data, qw/latin1 greek/);
# a very bad idea
my $decoder
= guess_encoding($data, qw/shiftjis MacJapanese cp932/);
# This is ok if $data is long enough
my $decoder =
guess_encoding($data, qw/euc-cn
euc-jp shiftjis 7bit-jis
euc-kr
big5-eten/);
my $decoder = guess_encoding($data,
Encode->encodings(":all"));
It is, after all, just a guess. You should alway be explicit when it comes to encodings. But there are some, especially Japanese, environment that guess-coding is a must. Use this module with care.
Encode::Guess does not work on EBCDIC platforms.
| Encode documentation | Contained in the Encode distribution. |
package Encode::Guess; use strict; use warnings; use Encode qw(:fallbacks find_encoding); our $VERSION = do { my @r = ( q$Revision: 2.4 $ =~ /\d+/g ); sprintf "%d." . "%02d" x $#r, @r }; my $Canon = 'Guess'; sub DEBUG () { 0 } our %DEF_SUSPECTS = map { $_ => find_encoding($_) } qw(ascii utf8); $Encode::Encoding{$Canon} = bless { Name => $Canon, Suspects => {%DEF_SUSPECTS}, } => __PACKAGE__; use base qw(Encode::Encoding); sub needs_lines { 1 } sub perlio_ok { 0 } our @EXPORT = qw(guess_encoding); our $NoUTFAutoGuess = 0; our $UTF8_BOM = pack( "C3", 0xef, 0xbb, 0xbf ); sub import { # Exporter not used so we do it on our own my $callpkg = caller; for my $item (@EXPORT) { no strict 'refs'; *{"$callpkg\::$item"} = \&{"$item"}; } set_suspects(@_); } sub set_suspects { my $class = shift; my $self = ref($class) ? $class : $Encode::Encoding{$Canon}; $self->{Suspects} = {%DEF_SUSPECTS}; $self->add_suspects(@_); } sub add_suspects { my $class = shift; my $self = ref($class) ? $class : $Encode::Encoding{$Canon}; for my $c (@_) { my $e = find_encoding($c) or die "Unknown encoding: $c"; $self->{Suspects}{ $e->name } = $e; DEBUG and warn "Added: ", $e->name; } } sub decode($$;$) { my ( $obj, $octet, $chk ) = @_; my $guessed = guess( $obj, $octet ); unless ( ref($guessed) ) { require Carp; Carp::croak($guessed); } my $utf8 = $guessed->decode( $octet, $chk || 0 ); $_[1] = $octet if $chk; return $utf8; } sub guess_encoding { guess( $Encode::Encoding{$Canon}, @_ ); } sub guess { my $class = shift; my $obj = ref($class) ? $class : $Encode::Encoding{$Canon}; my $octet = shift; # sanity check return "Empty string, empty guess" unless defined $octet and length $octet; # cheat 0: utf8 flag; if ( Encode::is_utf8($octet) ) { return find_encoding('utf8') unless $NoUTFAutoGuess; Encode::_utf8_off($octet); } # cheat 1: BOM use Encode::Unicode; unless ($NoUTFAutoGuess) { my $BOM = pack( 'C3', unpack( "C3", $octet ) ); return find_encoding('utf8') if ( defined $BOM and $BOM eq $UTF8_BOM ); $BOM = unpack( 'N', $octet ); return find_encoding('UTF-32') if ( defined $BOM and ( $BOM == 0xFeFF or $BOM == 0xFFFe0000 ) ); $BOM = unpack( 'n', $octet ); return find_encoding('UTF-16') if ( defined $BOM and ( $BOM == 0xFeFF or $BOM == 0xFFFe ) ); if ( $octet =~ /\x00/o ) { # if \x00 found, we assume UTF-(16|32)(BE|LE) my $utf; my ( $be, $le ) = ( 0, 0 ); if ( $octet =~ /\x00\x00/o ) { # UTF-32(BE|LE) assumed $utf = "UTF-32"; for my $char ( unpack( 'N*', $octet ) ) { $char & 0x0000ffff and $be++; $char & 0xffff0000 and $le++; } } else { # UTF-16(BE|LE) assumed $utf = "UTF-16"; for my $char ( unpack( 'n*', $octet ) ) { $char & 0x00ff and $be++; $char & 0xff00 and $le++; } } DEBUG and warn "$utf, be == $be, le == $le"; $be == $le and return "Encodings ambiguous between $utf BE and LE ($be, $le)"; $utf .= ( $be > $le ) ? 'BE' : 'LE'; return find_encoding($utf); } } my %try = %{ $obj->{Suspects} }; for my $c (@_) { my $e = find_encoding($c) or die "Unknown encoding: $c"; $try{ $e->name } = $e; DEBUG and warn "Added: ", $e->name; } my $nline = 1; for my $line ( split /\r\n?|\n/, $octet ) { # cheat 2 -- \e in the string if ( $line =~ /\e/o ) { my @keys = keys %try; delete @try{qw/utf8 ascii/}; for my $k (@keys) { ref( $try{$k} ) eq 'Encode::XS' and delete $try{$k}; } } my %ok = %try; # warn join(",", keys %try); for my $k ( keys %try ) { my $scratch = $line; $try{$k}->decode( $scratch, FB_QUIET ); if ( $scratch eq '' ) { DEBUG and warn sprintf( "%4d:%-24s ok\n", $nline, $k ); } else { use bytes (); DEBUG and warn sprintf( "%4d:%-24s not ok; %d bytes left\n", $nline, $k, bytes::length($scratch) ); delete $ok{$k}; } } %ok or return "No appropriate encodings found!"; if ( scalar( keys(%ok) ) == 1 ) { my ($retval) = values(%ok); return $retval; } %try = %ok; $nline++; } $try{ascii} or return "Encodings too ambiguous: ", join( " or ", keys %try ); return $try{ascii}; } 1; __END__